In Modern or Commander, Call of the Death-Dweller can return Eternal Witness to give you a 2/1 menace deachtoucher that buys Call of the Death-Dweller back. Between the robust self-mill and Dredge strategies of Modern and Pioneer and enough discard-for-benefit cards like Cathartic Reunion and Lightning Axe, it’ should prove easy enough to ditch targets into the yard. The only drawback is finding a way to ditch your creatures. Lazav with deathtouch is also pretty compelling, as is Yarok’s Fenlurker with both menace and deathtouch, especially when it brings back Arboreal Grazer. In Standard, we can buy back Brazen Borrower, double-dip on Uro or Kroxa, make Bonecrusher Giant scarier, or further our Aristocrats agenda with Dreadhorde Butcher and Footlight Fiend (or Judith, the Scourge Diva). Let’s dive in deeper, because this card is more Victimize with no drawback, rather than a simple Unearth. My immediate thought for Call was “ Kroxa, Titan of Death’s Hunger and a one-drop” to double up on triggers but that’s level one thought, and one tied to my personal tendencies. As Magic design has evolved, the acceleration of creature stats and abilities meant that eventually we’d get Griselbrand or Ashen Rider, something worth reanimating even without attacking. Reanimation used to be about tossing out massive, expensive creatures that required significant mana investment and an attack step to reap benefits. It reminds me of how Footsteps of the Goryo was unplayable until we had a critical mass of creatures with enters-the-battlefield abilities. Typhoid Rats has never seen Standard play, but when it comes stapled to another creature, I start getting interested. So you can set up a creature with both menace and deathtouch-for example, bringing back a cycled Nimble Obstructionist alone-or split it up as, say, a minor deathtoucher as deterrent and a beater with menace. Note that, per the Release Notes, you can choose to place both counters on the same creature, whether you bring back one or two. In reality it’s much closer to Collected Company than it is to most one-shot reanimation effects. Released with little fanfare, Call of the Death-Dweller initially appears to follow in the tradition of Unearth and Claim // Fame. What actually happens: both my fiends die, and i have no idea from the triggers or the order of when the fiends went into the graveyard, of which of my fiend's had deathtouch, and whose ping is therefore deathtouch empowered.Īnd in case anyone thinks the poke won't benefit from deathtouch, it does.ĮDIT- I've posted a bug through WOTC's feedback forum/thread/whatever, please upvote it to get this issue addressed or at least looked at.Ikoria: Lair of Behemoths is all about humongousness-the most titanic creatures in Magic’s history mutating into massive behemoths-but it’s a relatively unassuming uncommon that has me most excited to build with the set. My intention is to have deathtouch kill one guy, the poke ability kill another guy, and have my non deathtouch fiend trade w/ the 2/2 it is blocking. I block 1 creature each w/ my Fiend's, and ] one of my fiends. Game situation, opponent attacks w/ 3 creatures. Hi, had an issue come up in game, and not sure I've seen any feedback on it before now:
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